The slightly annoying news is that FIFA 18’s menus, goal kicks, free kicks, and cinematic replay shots look like they’re all going to be locked at 30fps by default, as they were in FIFA 17.
To see this part above 30fps, you’ll have to jump through hoops again. If you have anything resembling a gaming PC, it’s not an especially demanding game. My own machine (i5-6600/16GB RAM/R9 380X), using the highest settings and the uncapped frame-rate option, was merrily running games at over 200fps at 1080p. DX12, rather obviously, requires a GPU that supports it. System specs for FIFA 18 are, far as I can tell, identical to those for FIFA 17. I mostly played with DX11, purely because it allowed me to use ‘injectors’ like FRAPS and RivaTuner to keep an eye on frame-rates and take screencaps. The launcher settings are the same as FIFA 17’s (Resolution, Rendering Quality, MSAA, and Frame-rate Limiter), plus one new addition: you can choose to launch in DirectX 11 or DirectX 12 mode (or shrug and opt for ‘auto’). Let’s address some technical PC stuff first. Although that’s possibly more to do with the smell of new balls wearing off after a lengthier spell of play than any massive quality difference between the demo and final version. For the past couple of years I’ve enjoyed the demo more than the eventual release. In fact, I believe there’s a closed beta ongoing right now that’s very likely to be a more up to date version than the demo.
#Fifa 18 pc demo full
Rule #1: Do the Dead Fish celebration at all times.Īs always, the FIFA 18 demo is an older build than what will emerge as the full game.